Recipe for a Fun Plane in Blender

Check out our new recipe for designing a fun plane in Blender, which you can make with your children!

Tools:

A computer

The Swiss army knife among 3D software: Blender!

A few minutes

1 brain (or more)

 

Ingredients:

2 spheres

2 cones

Salt, pepper…

 

Here we go!

  • Delete the cube (Right-click on it and press X + Enter).
  • Add the first sphere (Shift + A and select the UV Sphere in the Mesh list).
  • Rotate it 90° following the X axes (R+X+90).
  • Quadruple the size following the Y axes to create the fuselage (S+Y+4).
  • Go to Edit Mode (press the Tab key).
  • Select and delete the two extremities of the fuselage (in side view, Press B to activate the “Box Select” tool).
  • Go back to Object Mode.
  • If you want, you can decrease the size following the X axes (S+X+0.5) to make the fuselage narrower.
  • Give some thickness to the fuselage using the Solidify Modifier (thickness value = 0.2).
  • Add the second sphere (Shift+A and select the UV Sphere in the Mesh list).
  • Decrease the size by half (S+0.5).
  • Make it longer in the Y axes (S+Y+1.5).
  • Move it upward (G+Z+1 or more).
  • Move it a little bit toward the front of the fuselage (G+Y+”-1”). Only the top half of your second sphere should be visible.
  • Add the first cone (Shift+A and select the Cone in the Mesh list).
  • Rotate it 90° following the X axes (R+X+90).
  • Quadruple the size (S+4).
  • To create the wings, decrease the height of it (S+Z+0.2 or 0.3).
  • If you want wider wings, increase the width (S+X+1.5 or 2).
  • To create the tailfin of your plane, duplicate the first cone (Right-click on it, press Shift+D, press Enter).
  • Rotate your new “flat cone” 90° following the Y axes (R+Y+90).
  • Decrease the size (S+0.5).
  • Move it backward until the vertical part of the tailfin and the horizontal back part of the wings create a perfectly flat cross along the X axes (G+Y and move your cursor toward the back of the plane).
  • Move the tailfin upward until you get a nice fin.
  • Select the fuselage, the cockpit, the wings and the tailfin together (Right-click on the first one, while holding the Shift key pressed, Right-click on the three other parts).
  • Press “Control J” to join these four parts together to form a unique object.
  • Your plane is ready and looks like it is made of many facets, like a cut crystal.
  • If you want it with a smoother surface, use the Subdivision Surface Modifier (View value of 2 or 3 should be ok).

Good job!

To get the best result with your printer, print your plane the nose upward and its rear part on the bed of your printer. Enjoy!

English

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