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Here’s how you can create a simple rocket animation on Blender.
Check out our new recipe for designing a fun plane in Blender, which you can make with your children!
The Swiss army knife among 3D software: Blender!
A few minutes
1 brain (or more)
Here we go!
- Delete the cube (Right-click on it and press X + Enter).
- Add the first sphere (Shift + A and select the UV Sphere in the Mesh list).
- Rotate it 90° following the X axes (R+X+90).
- Quadruple the size following the Y axes to create the fuselage (S+Y+4).
- Go to Edit Mode (press the Tab key).
- Select and delete the two extremities of the fuselage (in side view, Press B to activate the “Box Select” tool).
- Go back to Object Mode.
- If you want, you can decrease the size following the X axes (S+X+0.5) to make the fuselage narrower.
- Give some thickness to the fuselage using the Solidify Modifier (thickness value = 0.2).
- Add the second sphere (Shift+A and select the UV Sphere in the Mesh list).
- Decrease the size by half (S+0.5).
- Make it longer in the Y axes (S+Y+1.5).
- Move it upward (G+Z+1 or more).
- Move it a little bit toward the front of the fuselage (G+Y+”-1”). Only the top half of your second sphere should be visible.
- Add the first cone (Shift+A and select the Cone in the Mesh list).
- Rotate it 90° following the X axes (R+X+90).
- Quadruple the size (S+4).
- To create the wings, decrease the height of it (S+Z+0.2 or 0.3).
- If you want wider wings, increase the width (S+X+1.5 or 2).
- To create the tailfin of your plane, duplicate the first cone (Right-click on it, press Shift+D, press Enter).
- Rotate your new “flat cone” 90° following the Y axes (R+Y+90).
- Decrease the size (S+0.5).
- Move it backward until the vertical part of the tailfin and the horizontal back part of the wings create a perfectly flat cross along the X axes (G+Y and move your cursor toward the back of the plane).
- Move the tailfin upward until you get a nice fin.
- Select the fuselage, the cockpit, the wings and the tailfin together (Right-click on the first one, while holding the Shift key pressed, Right-click on the three other parts).
- Press “Control J” to join these four parts together to form a unique object.
- Your plane is ready and looks like it is made of many facets, like a cut crystal.
- If you want it with a smoother surface, use the Subdivision Surface Modifier (View value of 2 or 3 should be ok).
To get the best result with your printer, print your plane the nose upward and its rear part on the bed of your printer. Enjoy!
Want to learn how to make this “modifier” bracelet?
The video below will teach you how to create this and other similar bracelets using the Modifier tools in Blender, which you can then 3D print!
Hi families! Do you have artists in your family? Any sculptor among your ancestors? I love sculptors for one main reason. They take a piece of something, like a piece of wood, a rock, you name it, or they start with a pile of clay, and they will find a way to create a piece of art by adding or subtracting material. They are magicians.
A few weeks ago, David (one of the great dads within 3D Roundhouse) talked to me about sculpting. I found the subject quite strange at that time. Did he found some stone to play with in his garden? Had he put a big trunk in his living room and started to smash it, cut it and scratch it to create a funny wood statue inspired from his daughter? Not at all. He was talking about sculpting in 3D on his computer.
Blender can sculpt!
Long time ago, I have done it using Blender. I found it interesting but it didn’t become a passion for me. As David has aroused my curiosity, I decided to check the evolution of the sculpting tools in Blender. That’s the beauty with this opensource software. You feel very much at home once you know it a little bit. But you have many other choices available if you want to quit your comfort zone and challenge yourself. And developers take an immense pleasure to continuously improve Blender. Great guys! To know more about the new possibilities with the Blender Sculpt Tools bundle, I decided to meet the daunting Dyntopo.
But who is Dyntopo?
Is he a nice guy or a monster? Is he Italian or Colombian? To see him, they told me to check my Symmetry, if I have Accumulated enough and got the “Ctrl” key to subtract material. I arrived on time in front of a huge grey door. “Radius of the brush” was the password. The Snake Hook lets me in. I was finally in the Sculpt Mode room ready to meet Dyntopo…
Will your host survive the test and see his son again? Could it be possible to learn some incredible and frightening secrets? Will Dyntopo be magnanimous or dreadful?
To know the end (or maybe the beginning of something), stay tuned in the days to come. I will do my best to keep you up to date (maybe a video or two). If something terrible happen, never forget to do great for you and others. Life is sometimes shorter than expected.
See you soon, maybe…
What if you could release and enhance your kids’ creativity in an easy way?
What if you could have fun doing it?
What is this magic tool?
I am talking about Blender, the famous 3D modeling software. I’ve used it for many years now and I love it. My son loves it too.
Why is it so? I think this software can adapt itself to almost any kind of person, young or old, rookie or power user of 3D modeling tools.
I give you three very simple examples:
You have a child who is beginning to play with the computer and is able to move the mouse, choose the button he wants to click on.
What could he do? He could add many different 3D shapes on the screen, move them or rotate them. He could change the size or make it longer or shorter. He could deform the object easily or create many copies of the same object easily.
Now, your child has grown up a little bit more. He could start to model simple shapes inspired from his imagination or from the objects he sees around him. He could then prepare them to be 3D printed in order to share his creation with his friends.
Then, your child has grown up a little bit more (or has more experience in 3D modeling). He could model really precise shapes to create toys that will be unique, he could create gifts in 3D to offer to the people he cares about, he could create objects to support a presentation he has to do at school (printed, 3D printed or just shown in 3D on a screen in the classroom).
These are just some examples but the possibilities are endless. It’s up to you and your children to enjoy your family creativity with a simple to use but powerful 3D modeling software.
One more great news is the price of this software: it’s completely free to download (blender.org) and free to use as much as you want.
Now, it’s your turn. Download it, install it and have lots of fun!
Feel free to ask me anything you are thinking about Blender, 3D modeling and 3D printing. I will enjoy helping you as much as I can.
Have a great day!