Recipe for a Fun Plane in Blender


Check out our new recipe for designing a fun plane in Blender, which you can make with your children!


A computer

The Swiss army knife among 3D software: Blender!

A few minutes

1 brain (or more)



2 spheres

2 cones

Salt, pepper…


Here we go!

  • Delete the cube (Right-click on it and press X + Enter).
  • Add the first sphere (Shift + A and select the UV Sphere in the Mesh list).
  • Rotate it 90° following the X axes (R+X+90).
  • Quadruple the size following the Y axes to create the fuselage (S+Y+4).
  • Go to Edit Mode (press the Tab key).
  • Select and delete the two extremities of the fuselage (in side view, Press B to activate the “Box Select” tool).
  • Go back to Object Mode.
  • If you want, you can decrease the size following the X axes (S+X+0.5) to make the fuselage narrower.
  • Give some thickness to the fuselage using the Solidify Modifier (thickness value = 0.2).
  • Add the second sphere (Shift+A and select the UV Sphere in the Mesh list).
  • Decrease the size by half (S+0.5).
  • Make it longer in the Y axes (S+Y+1.5).
  • Move it upward (G+Z+1 or more).
  • Move it a little bit toward the front of the fuselage (G+Y+”-1”). Only the top half of your second sphere should be visible.
  • Add the first cone (Shift+A and select the Cone in the Mesh list).
  • Rotate it 90° following the X axes (R+X+90).
  • Quadruple the size (S+4).
  • To create the wings, decrease the height of it (S+Z+0.2 or 0.3).
  • If you want wider wings, increase the width (S+X+1.5 or 2).
  • To create the tailfin of your plane, duplicate the first cone (Right-click on it, press Shift+D, press Enter).
  • Rotate your new “flat cone” 90° following the Y axes (R+Y+90).
  • Decrease the size (S+0.5).
  • Move it backward until the vertical part of the tailfin and the horizontal back part of the wings create a perfectly flat cross along the X axes (G+Y and move your cursor toward the back of the plane).
  • Move the tailfin upward until you get a nice fin.
  • Select the fuselage, the cockpit, the wings and the tailfin together (Right-click on the first one, while holding the Shift key pressed, Right-click on the three other parts).
  • Press “Control J” to join these four parts together to form a unique object.
  • Your plane is ready and looks like it is made of many facets, like a cut crystal.
  • If you want it with a smoother surface, use the Subdivision Surface Modifier (View value of 2 or 3 should be ok).

Good job!

To get the best result with your printer, print your plane the nose upward and its rear part on the bed of your printer. Enjoy!