Recipe for a Fun Plane in Blender
Check out our new recipe for designing a fun plane in Blender, which you can make with your children!Tools:A computerThe Swiss army knife among 3D software: Blender!A few minutes1 brain (or more) Ingredients:2 spheres2 conesSalt, pepper… Here we go!
Delete the cube (Right-click on it and press X + Enter).
Add the first sphere (Shift + A and select the UV Sphere in the Mesh list).
Rotate it 90° following the X axes (R+X+90).
Quadruple the size following the Y axes to create the fuselage (S+Y+4).
Go to Edit Mode (press the Tab key).
Select and delete the two extremities of the fuselage (in side view, Press B to activate the “Box Select” tool).
Go back to Object Mode.
If you want, you can decrease the size following the X axes (S+X+0.5) to make the fuselage narrower.
Give some thickness to the fuselage using the Solidify Modifier (thickness value = 0.2).
Add the second sphere (Shift+A and select the UV Sphere in the Mesh list).
Decrease the size by half (S+0.5).
Make it longer in the Y axes (S+Y+1.5).
Move it upward (G+Z+1 or more).
Move it a little bit toward the front of the fuselage (G+Y+”-1”). Only the top half of your second sphere should be visible.
Add the first cone (Shift+A and select the Cone in the Mesh list).
Rotate it 90° following the X axes (R+X+90).
Quadruple the size (S+4).
To create the wings, decrease the height of it (S+Z+0.2 or 0.3).
If you want wider wings, increase the width (S+X+1.5 or 2).
To create the tailfin of your plane, duplicate the first cone (Right-click on it, press Shift+D, press Enter).
Rotate your new “flat cone” 90° following the Y axes (R+Y+90).
Decrease the size (S+0.5).
Move it backward until the vertical part of the tailfin and the horizontal back part of the wings create a perfectly flat cross along the X axes (G+Y and move your cursor toward the back of the plane).
Move the tailfin upward until you get a nice fin.
Select the fuselage, the cockpit, the wings and the tailfin together (Right-click on the first one, while holding the Shift key pressed, Right-click on the three other parts).
Press “Control J” to join these four parts together to form a unique object.
Your plane is ready and looks like it is made of many facets, like a cut crystal.
If you want it with a smoother surface, use the Subdivision Surface Modifier (View value of 2 or 3 should be ok).
Good job!To get the best result with your printer, print your plane the nose upward and its rear part on the bed of your printer. Enjoy!